| By Morten Grauballe, Richard Kinder | Article Rating: |
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| February 15, 2008 04:15 PM EST | Reads: |
4,298 |
Google and Apple’s publicized emergence onto the scene of the mobile industry is the latest consequence of the mobile phone becoming a best-selling device and a driver of growth in the telecom industry. All the big PC and Internet players want a piece of the pie, and IT industry pundits announce that finally the mobile phone will become mini-PCs. In fact, it is more likely that the PC and Internet players will have to adapt their thinking and practices in order for them to compete in the mobile phone industry.
The PC market has grown and thrived primarily due to the
driving forces of Microsoft and Intel. In the mobile space no such duopoly
exists. There are a wide range of operating systems available. Broadly speaking,
operating systems are divided into “open” and “proprietary” operating systems.
The de-facto definition of open operating systems in the mobile phone space is
quite different from the PC space where “open” often equates to “open source.”
In the mobile phone market, “open” refers to operating systems that have published
native APIs, provide a development kit, and allow some sort of installation of
applications post-ship. Following this definition, the following open operating
systems are present in the market:
- Symbian OS
- Microsoft
- Linux (although the APIs are not generally used for installation of application post-ship)
- OS-X (although Apple has not yet given access to the native APIs)
- S40 (Nokia’s proprietary operating system)
- DMSS with Brew (Licensed by Qualcomm together with Qualcomm chipsets)
- OSE (Licensed by Ericsson Mobile Platforms [EMP] together with EMP chipsets)
- P2K (Motorola’s proprietary operating system)
Due to the broad availability of different operating systems, Java has become a very popular programming language supported on most phones in the market. The mobile version of Java is called MIDP and implements a limited set of APIs. Due to this limitation in available APIs and some fragmentation caused by the standardization process, Java is mainly used for games downloaded via service providers’ portals. There is no serious market for other types of applications.
In the PC and Internet market, there is a long tradition to
rely on
The mobile phones of today barely resemble those of old. For
early mobile phones, the majority of the software load was responsible for
running the signaling stack. It was small and could be held in a limited amount
of NOR flash
Distribution of Software
In the PC and Internet market, companies are used to having
Windows as a common native environment and the browser as a convenient
extension that can both abstract the native APIs and also act as the initial
window for offering new applications and services to the user. Once the user
has installed or signed-up for a particular application or service, the
application or service will have upgrade capabilities built in. This allows Internet and PC players to up-sell new features and functionality and to
maintain the customer relationship through the life cycle of the product or
service.
Most handset vendors have also implemented a Firmware update Over-The-Air (FOTA) solution. According to a recent study from Ovum, nearly 400 million phones have shipped with FOTA to date. By end of 2009, 85% of all phones are expected to have FOTA embedded. This allows handset vendors or service providers to make updates available to all parts of the phone software over-the-air.
Both firmware update and application installation techniques can also be performed via a cable. When a manufacturer has very large images and no mature delta update / installation software, this may be the only solution available to customers to update their phones. This is the case with Apple, which has based its firmware update solution on the iTunes / iPod model. This is due to the extreme size of the software in the iPhone devices, rumored to be in excess of 500MB.
A way of merging the benefits of application installation and firmware update can be realized through implementation of an emerging open standard known as SCoMO (Software Component Management Object), defined by the Open Mobile Alliance Device Management working group. With this enabler, both applications installed to open phones, Java applications, and embedded firmware components can be remotely managed (installed, stopped, started, etc.) in a standardized way. This should help to reduce complexity and increase the distribution of all types of software to mobile handsets.
Distribution of software in the mobile phone market is more complex than in the PC and Internet world. To be successful in the mobile phone market, the new players need to understand which segment of the market the company wishes to address. If the focus is purely on the smartphone market, it is appropriate to stay with native programming and distribute the particular application via the various operators and independent portals. If the business case warrants a broader penetration, Java has to be taken into account and companies will be required to work directly with the handsets manufacturers to get the software embedded into the handset.
The mobile phone market is much more complex than the large
PC and Internet players might like. It is unlikely that mobile phones will
resemble PCs in the next 3-5 years. As we have shown above, high-end
smartphones have some characteristics in common with PCs in terms of memory
availability, openness of APIs and the distribution of software. However, even
in this smartphone segment, there is no single operating system to deploy
applications and services on. When entering the mobile phone market, PC and Internet players need to take this complexity into consideration. With the
entrance of Google and Apple into the mobile market, we now have even more
competition among different operating systems.
Published February 15, 2008 Reads 4,298
Copyright © 2008 SYS-CON Media, Inc. — All Rights Reserved.
Syndicated stories and blog feeds, all rights reserved by the author.
More Stories By Morten Grauballe
Morten Grauballe is responsible for Red Bend's worldwide marketing efforts, including product management and corporate marketing. He has more than 10 years' experience in the wireless industry. Prior to joining Red Bend, Grauballe was vice president of product management for Symbian Ltd., where he helped establish the company as a leading provider of mobile smartphone software. During his seven years at Symbian, Grauballe successfully brought Symbian OS v8 and v9 to market, driving the operating system into the mass-market while introducing innovative new technologies. Due to his language skills, he was instrumental in the company's success in the Japanese mobile market. Prior to joining Symbian, Grauballe was a senior member of Ericsson's marketing team in Tokyo and helped launch several handsets for NTT DoCoMo. He serves on the board of directors of the Over-the-Air Flash Forum (OTAFF) where he works to accelerate the adoption of mobile software management solutions. Grauballe is a frequent speaker on emerging trends in mobile software and consumer services.
More Stories By Richard Kinder
Richard Kinder is Vice President of Technology for Red Bend Software, where he leads the company's technology strategy. He has been involved in the software industry since the age of fourteen. Whilst in education he worked on everything from early 32-bit computer games to creating visualization software in Java. Upon leaving university in 1992 he joined Sun Microsystems where he moved from being a distributed systems expert to the fledgling JavaSoft Europe sales team. Other roles include being one of the first technology managers at Symbian responsible for parts of the early technology strategy of that organization. He holds a B.Sc (Hons) in Chemistry from Imperial College of Science Technology and Medicine.
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