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SKRM Interactive Asks: Are You Ready to Game?

SKRM Interactive Asks: Are You Ready to Game?

ORLANDO, Fla., Feb. 13 /PRNewswire-FirstCall/ -- Ready, Set, Game! Video games, since the introduction of Pac-Man to the technically dazzling systems of today, have always been popular. Over the past several years a new trend has emerged: online video gaming. In this virtual world of gaming, players from across the globe compete, team up, and take the gaming experience to a new level. From futuristic landscapes to ancient battlefields, gamers roam cyberspace looking for virtual adventure. All you need is a computer, connection to the internet, a little cash and you are on your way.

To get a feel for the popularity of this booming market, in 2005 over $3 billion was spent on online gaming. The leaders of this online phenomenon are in South Korea. With growing populations hungry for online adventure, games like World of Warcraft (WOW) by Blizzard Entertainment have become a powerhouse. Less than two years after its introduction, WOW is on pace to generate more than $1 billion in revenue. With almost 7 million paying subscribers who can log into the game and interact with other players, it is one of the most lucrative entertainment media properties of any kind.

From the mega-company Blizzard Entertainment to the new gamer on the block, SKRM Interactive, Inc. (BULLETIN BOARD: SKMI) , they are all part of the "massively-multiplayer online games," or MMO. The "massive" refers to the fact that in an MMO thousands of players simultaneously occupy one vast virtual 3-D world. Online gamers can form teams, or "guilds," and go on missions together. They can fight other gamers or automated foes. In the midst of these adventures is the human element, the fact that thousands upon thousands of people around the world are all connected together by a common passion.

South Korea has the most fervent gaming culture on earth with China close behind. This passion for online gaming has become a cultural phenomenon in South Korea. From professional gamers who are idolized like sports stars, to over 20,000 gaming parlors, or "bangs," the South Korean online gaming market has exploded and will only continue to grow.

How will this momentous trend continue, you might ask? Enter the blossoming South Korean gaming company, Weaver Interactive, Inc. Publicly listed in the U.S. as a subsidiary of SKRM Interactive, Inc. (BULLETIN BOARD: SKMI) , Weaver was founded in August, 2002, as an online game developer. What separates Weaver from other companies is their desire to blend education and entertainment, or "edu-tainment." Weaver wants the gamer to have the same online adventure but in an historical context. The gamer, perched at his computer, can reach back into the past with other gamers and battle through Asian history.

The flagship game Weaver Inc. has developed is "Sanguojo." Sanguojo is an adventure based upon the events during the turbulent years in China near the end of the Han Dynasty (220-280), otherwise known as the "Three Kingdoms." Briefly, The Three Kingdoms story deals with a declining empire, an unjust ruler, and three reincarnated generals who are vying for power. The themes of magic, myth, and morality come into play as the gamers seek control of the Three Kingdoms. This epic story and game come to life with players from around the world interacting and seeking to become the ruler of the Three Kingdoms.

By blending entertainment and education, Weaver Interactive, Inc. is tapping into the gaming culture in a unique way. Weaver is appealing to the gamers' sense of history while satisfying their thirst for high class, quality entertainment. The Weaver community of gamers that began in South Korea is spreading throughout Asia with the company's unique marketing program whereby they adapt the game to the culture and language of the new country they are entering. The company has opened up offices in China and will soon have a Japanese, Vietnamese and Thai version of the game through joint ventures with host country partners.

With a growing community of Weaver gamers in South Korea and China, where millions of gamers are driving the industry, the market is fertile for a company like Weaver to take hold. That's why SKRM Interactive made a deal to acquire Weaver and is looking to build a connected network of online and mobile gamers. Check out their web site http://www.skrminteractive.com/. SKRM Interactive has a vision of the future, to blend education and entertainment in a way that leaves gamers happy and future profits soaring for their shareholders.

SKRM Interactive wants to know: Are You Ready to Game?

Christian Tedrow writes on emerging new companies. He can be reached at [email protected]. For more information on SKRM Interactive call Charlie Camorata at (407) 207-0400 or visit http://www.skrminteractive.com/.

This free-lance news story may contain certain information about SKRM Interactive's business prospects and financial projections. These are only prospects and projections based upon good faith current expectations by the management of SKRM Interactive. This information is based on assumptions as to future events that are inherently uncertain and subjective. SKRM Interactive makes no representation or warranty as to the attainability of such assumptions or as to whether future results will occur as projected. You are expected to conduct your own investigation with regard to SKRM Interactive and its prospects. The company assumes no obligation to update the information in this press release.

SKRM Interactive, Inc.

CONTACT: Charlie Camorata of SKRM Interactive, Inc.
+1-407-207-0400, or Christian Tedrow, [email protected] for SKRM Interactive,

Web site: http://www.skrminteractive.com/

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