|By Michael Mullany||
|December 4, 2012 07:30 AM EST||
The Microsoft Surface
Since there are already plenty of reviews of the Surface tablet for the regular user, we won't spend much time on its general features except to say that
- The integrated (and very sturdy) kickstand should become a standard tablet feature,
- The mixed keyboard/touch interface that Windows 8 pioneers is a winner
- Bezel gestures to activate control and navigation become natural quickly and are vastly superior than repeatedly jamming the iPad home button
- IE's browser tab management is far superior to mobile Safari.
We'll also note that if you plan to evaluate the Surface yourself, it's *essential* to upgrade the pre-installed Office Preview to the release version. Before upgrading, entering text was absurdly and unpredictably laggy not just in Office, but also in browser-based input fields.
If you're looking for Surface traffic, its user agent is: Mozilla/5.0 (compatible; MSIE 10.0; Windows NT 6.2; ARM; Trident/6.0; Touch)
IE10 has a new collection of CSS properties and events to control touch event handling. Many HTML5 apps will want to use the ms-touch-action: none, to suppress OS pre-emption of touch events within their app. WebKit style touchstart, touchend etc. are not available. Instead we have Microsoft's new pointerEvents, which unifies mouse and touch events under one roof. The Surface has a rock-solid implementation of position: fixed, and even makes a college try of supporting background-attachment: fixed - which Mobile Safari still ignores.
HTML5 feature coverage
We tested HTML5 feature presence using Modernizr. IE10 on the Surface has a long list of HTML5 features. This includes indexedDB, CSS animations, 2D and 3D transforms, gradients, transitions, workers, websockets, video and audio playback, and file API. Leapfrogging the iPad 4, IE10 even has a *-implementation of CSS Regions and Exclusions - which we think is a first for a shipping mobile HTML5 browser. Grid layout - which looks to be a permanent IE-only feature is also supported.
There are some notable omissions and deficiencies compared to the iPad 4. There is no support for the input tag for camera or video capture (introduced in iOS 6), the flexbox implementation is the older, superseded version. There is no border-image support (admittedly the border-image support in mobile Safari is not completely correct either.)
Neither platform supports WebGL, but Microsoft has previously said that it won't support it. Nor were the more esoteric HTML5 inputs like color supported. Notifications and server sent events were likewise absent from both platforms.
SVG Support & Performance
Since IE10 has a hardware-accelerated SVG implementation, we decided to dig into performance for SVG. First, we ran David Dailey's decahedra demo which combines rotating and overlapping shapes with SVG gradient animations. The Surface comfortably handled an entire screenful of 50 shapes with solid performance. In comparison, the iPad 4 started to show visible frame transitions at around 15 shapes. A more dynamic pseudo 3D corridor navigation game, reached approximately 18 fps on the Surface vs. 12 fps on the iPad 4.
The SVG implementation in IE10 on the Surface is rich with a full complement of SVG features. It's fantastic, for example, to see broad support for SVG filter effects like color channel manipulation. We did notice a few minor blemishes. The performance of the lighting effects we tried was very poor (10s+) and the feSpotlight primitive was not supported. Lighting effects were noticeably darker than the reference SVG test images. And although Modernizr reported SMIL support, we were unable to get any declarative SVG animation to run successfully. SVG Filter effects are also imperfect on Mobile Safari, and anyone looking to use them should expect vigorous testing and cross-browser normalization.
Raw canvas benchmarks like this one from mindcat showed the iPad 4 with about a 2x advantage over the Surface. In our benchmark, the iPad 4 scored 1.81 vs. the Surface's 0.904. However, in a variety of real world canvas apps we saw perfectly acceptable performance from the Surface. This included canvas color cycling (once guaranteed to bring a mobile browser to its knees) as well as a variety of Impactjs-based games.
Microsoft's own fishbowl demo was also a good stress test of real world canvas use. This demo composites multiple separate canvas contexts together on top of a background video, with sound effects in a separate audio element. There are also CSS transforms and CSS opacities present. With all effects disabled except basic sprite animation, the Surface managed about 110 concurrent sprite animations at 60fps, while the iPad 4 managed about 135. Strikingly, when we enabled more effects (masks, background, shadows and more.), the iPad 4 held up well while the Surface struggled. With all effects enabled except the background water video, shadow effect and audio, the iPad 4 could support about 100 concurrent sprite animations at 60fps, whereas the Surface was able to support only 10. Canvas compositing appears to be a particularly challenging graphics operation for the Surface vs the iPad.
Early mobile platforms had issues with CSS performance, but we saw good CSS performance with transition and animation effects. Gradients on both platforms were smooth and free of banding.
An Embarrassment of Tablet Riches
The Microsoft Surface and the iPad 4 now join the iPad 2 and the RIM Playbook 2 as impressive HTML5 tablet platforms. Both are a big performance improvement over the iPad 2 - the previous best tablet for HTML5 apps. It's also very encouraging to see Microsoft stepping up to the plate and delivering an HTML5 implementation that's relatively comprehensive with solid performance. There's still work remaining of course. It would be nice to see an SVG from both companies with Flash-quality performance in their next generation tablet. And getting camera and video access from a web page is a notable item on the Surface's to-do list. We're looking forward to reviewing the Surface Pro tablets due early next year with higher powered Intel processors.
SoftLayer operates a global cloud infrastructure platform built for Internet scale. With a global footprint of data centers and network points of presence, SoftLayer provides infrastructure as a service to leading-edge customers ranging from Web startups to global enterprises. SoftLayer's modular architecture, full-featured API, and sophisticated automation provide unparalleled performance and control. Its flexible unified platform seamlessly spans physical and virtual devices linked via a world...
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